YARP
Yet Another Robot Platform
yarp::manager::ExecMachine Member List

This is the complete list of members for yarp::manager::ExecMachine, including all inherited members.

addTransition(StateBase *source, Event *event, StateBase *target)FSM::StateMachineBaseinline
castEvent(Event *event) overrideFSM::StateMachineBaseinlinevirtual
connectAllPorts()yarp::manager::ExecMachine
connectionFailed(void *which)yarp::manager::ExecMachine
currentState()FSM::StateMachineBaseinline
disconnectAllPorts()yarp::manager::ExecMachine
ExecMachine(Executable *pExecutable)yarp::manager::ExecMachine
IEventSink()=defaultFSM::IEventSink
kill()yarp::manager::ExecMachine
killModule()yarp::manager::ExecMachine
moduleFailed()yarp::manager::ExecMachine
onEventMissed(StateBase *state, Event *event)FSM::StateMachineBaseinlineprotectedvirtual
onTransition(FSM::StateBase *previous, FSM::Event *event, FSM::StateBase *current) overrideyarp::manager::ExecMachineprotectedvirtual
refresh()yarp::manager::ExecMachine
setInitState(StateBase *pState)FSM::StateMachineBaseinline
start()yarp::manager::ExecMachine
startModule()yarp::manager::ExecMachine
StateMachineBase()FSM::StateMachineBaseinline
stop()yarp::manager::ExecMachine
stopModule()yarp::manager::ExecMachine
~ExecMachine() overrideyarp::manager::ExecMachine
~IEventSink()=defaultFSM::IEventSinkvirtual
~StateMachineBase() override=defaultFSM::StateMachineBase