#include <yarp/manager/execstate.h>
Definition at line 43 of file execstate.h.
 
◆ connectAllPortsEventFailed
  
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          | Event * EventFactory::connectAllPortsEventFailed = new Event("connectAllPorts:failed") |  | static | 
 
 
◆ connectAllPortsEventOk
  
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          | Event * EventFactory::connectAllPortsEventOk = new Event("connectAllPorts:ok") |  | static | 
 
 
◆ disconnectAllPortsEventOk
  
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          | Event * EventFactory::disconnectAllPortsEventOk = new Event("disconnectAllPorts:ok") |  | static | 
 
 
◆ failedEvent
  
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          | Event * EventFactory::failedEvent = new Event("failed") |  | static | 
 
 
◆ killEvent
  
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          | Event * EventFactory::killEvent = new Event("kill") |  | static | 
 
 
◆ killModuleEventFailed
  
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          | Event * EventFactory::killModuleEventFailed = new Event("killModule:failed") |  | static | 
 
 
◆ killModuleEventOk
  
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          | Event * EventFactory::killModuleEventOk = new Event("killModule:ok") |  | static | 
 
 
◆ recoverEvent
  
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          | Event * EventFactory::recoverEvent = new Event("recover") |  | static | 
 
 
◆ startEvent
  
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          | Event * EventFactory::startEvent = new Event("start") |  | static | 
 
Initializing event factory. 
Definition at line 46 of file execstate.h.
 
 
◆ startModuleEventFailed
  
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          | Event * EventFactory::startModuleEventFailed = new Event("startModule:failed") |  | static | 
 
 
◆ startModuleEventOk
  
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          | Event * EventFactory::startModuleEventOk = new Event("startModule:ok") |  | static | 
 
 
◆ stopEvent
  
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          | Event * EventFactory::stopEvent = new Event("stop") |  | static | 
 
 
◆ stopModuleEventFailed
  
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          | Event * EventFactory::stopModuleEventFailed = new Event("stopModule:failed") |  | static | 
 
 
◆ stopModuleEventOk
  
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          | Event * EventFactory::stopModuleEventOk = new Event("stopModule:ok") |  | static | 
 
 
The documentation for this class was generated from the following files: