YARP
Yet Another Robot Platform
os/buffered_port/buffered_port.cpp

This example shows how to communicate between a pair of buffered ports.

/*
* Copyright (C) 2006-2020 Istituto Italiano di Tecnologia (IIT)
* Copyright (C) 2006-2010 RobotCub Consortium
* All rights reserved.
*
* This software may be modified and distributed under the terms of the
* BSD-3-Clause license. See the accompanying LICENSE file for details.
*/
#include <yarp/os/Bottle.h>
#include <cstdio>
int main(int argc, char* argv[])
{
YARP_UNUSED(argc);
YARP_UNUSED(argv);
// Initialize YARP - some OSes need network and time service initialization
Network yarp;
// Work locally - don't rely on name server (just for this example).
// If you have a YARP name server running, you can remove this line.
Network::setLocalMode(true);
// Create two ports that we'll be using to transmit "Bottle" objects.
// The ports are buffered, so that sending and receiving can happen
// in the background.
BufferedPort<Bottle> in;
BufferedPort<Bottle> out;
// we will want to read every message, with no skipping of "old" messages
// when new ones come in
in.setStrict();
// Name the ports
in.open("/in");
out.open("/out");
// Connect the ports so that anything written from /out arrives to /in
Network::connect("/out", "/in");
// Send one "Bottle" object. The port is responsible for creating
// and reusing/destroying that object, since it needs to be sure
// it exists until communication to all recipients (just one in
// this case) is complete.
Bottle& outBot1 = out.prepare(); // Get the object
outBot1.fromString("hello world"); // Set it up the way we want
printf("Writing bottle 1 (%s)\n", outBot1.toString().c_str());
out.write(); // Now send it on its way
// Send another "Bottle" object
Bottle& outBot2 = out.prepare();
outBot2.fromString("2 3 5 7 11");
printf("Writing bottle 2 (%s)\n", outBot2.toString().c_str());
out.writeStrict(); // writeStrict() will wait for any
// previous communication to finish;
// write() would skip sending if
// there was something being sent
// Read the first object
Bottle* inBot1 = in.read();
printf("Bottle 1 is: %s\n", inBot1->toString().c_str());
// Read the second object
Bottle* inBot2 = in.read();
printf("Bottle 2 is: %s\n", inBot2->toString().c_str());
return 0;
}
yarp::os::Bottle
A simple collection of objects that can be described and transmitted in a portable way.
Definition: Bottle.h:73
Network.h
main
int main(int argc, char *argv[])
Definition: yarpros.cpp:261
YARP_UNUSED
#define YARP_UNUSED(var)
Definition: api.h:159
yarp::os::BufferedPort
A mini-server for performing network communication in the background.
Definition: BufferedPort.h:64
BufferedPort.h
yarp::os::Network
Utilities for manipulating the YARP network, including initialization and shutdown.
Definition: Network.h:786
yarp
The main, catch-all namespace for YARP.
Definition: environment.h:18
Bottle.h