#include <yarp/rosmsg/geometry_msgs/Vector3.h>
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static constexpr const char * | typeName = "geometry_msgs/Vector3" |
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static constexpr const char * | typeChecksum = "4a842b65f413084dc2b10fb484ea7f17" |
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static constexpr const char * | typeText |
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Definition at line 37 of file Vector3.h.
◆ bottleStyle
◆ rosStyle
◆ Vector3()
yarp::rosmsg::geometry_msgs::Vector3::Vector3 |
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inline |
◆ clear()
void yarp::rosmsg::geometry_msgs::Vector3::clear |
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inline |
◆ getType()
yarp::os::Type yarp::rosmsg::geometry_msgs::Vector3::getType |
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const |
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inlineoverridevirtual |
◆ read()
Read this object from a network connection.
Override this for your particular class.
- Parameters
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reader | an interface to the network connection for reading |
- Returns
- true iff the object is successfully read
Implements yarp::os::Portable.
Definition at line 98 of file Vector3.h.
◆ readBare()
◆ readBottle()
◆ write()
Write this object to a network connection.
Override this for your particular class. Be aware that depending on the nature of the connections a port has, and what protocol they use, and how efficient the YARP implementation is, this method may be called once, twice, or many times, as the result of a single call to Port::write
- Parameters
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writer | an interface to the network connection for writing |
- Returns
- true iff the object is successfully written
Implements yarp::os::Portable.
Definition at line 140 of file Vector3.h.
◆ writeBare()
◆ writeBottle()
◆ typeChecksum
constexpr const char* yarp::rosmsg::geometry_msgs::Vector3::typeChecksum = "4a842b65f413084dc2b10fb484ea7f17" |
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staticconstexpr |
◆ typeName
constexpr const char* yarp::rosmsg::geometry_msgs::Vector3::typeName = "geometry_msgs/Vector3" |
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staticconstexpr |
◆ typeText
constexpr const char* yarp::rosmsg::geometry_msgs::Vector3::typeText |
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staticconstexpr |
Initial value:= "\
# This represents a vector in free space. \n\
# It is only meant to represent a direction. Therefore, it does not\n\
# make sense to apply a translation to it (e.g., when applying a \n\
# generic rigid transformation to a Vector3, tf2 will only apply the\n\
# rotation). If you want your data to be translatable too, use the\n\
# geometry_msgs/Point message instead.\n\
\n\
float64 x\n\
float64 y\n\
float64 z\n\
"
Definition at line 158 of file Vector3.h.
The documentation for this class was generated from the following file:
- src/libYARP_rosmsg/src/idl_generated_code/yarp/rosmsg/geometry_msgs/Vector3.h