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    YARP 
   Yet Another Robot Platform 
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   46 #ifndef YARP_ROSMSG_visualization_msgs_InteractiveMarkerUpdate_h 
   47 #define YARP_ROSMSG_visualization_msgs_InteractiveMarkerUpdate_h 
   67     static const std::uint8_t 
UPDATE = 1;
 
   69     std::vector<yarp::rosmsg::visualization_msgs::InteractiveMarker> 
markers;
 
   70     std::vector<yarp::rosmsg::visualization_msgs::InteractiveMarkerPose> 
poses;
 
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int i=0; i<len; i++) {
 
  135         for (
int i=0; i<len; i++) {
 
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int i=0; i<len; i++) {
 
  180         for (
int i=0; i<len; i++) {
 
  192         for (
int i=0; i<len; i++) {
 
  204         for (
int i=0; i<len; i++) {
 
  236         for (
size_t i=0; i<
markers.size(); i++) {
 
  244         for (
size_t i=0; i<
poses.size(); i++) {
 
  252         for (
size_t i=0; i<
erases.size(); i++) {
 
  281         for (
size_t i=0; i<
markers.size(); i++) {
 
  290         for (
size_t i=0; i<
poses.size(); i++) {
 
  299         for (
size_t i=0; i<
erases.size(); i++) {
 
  321     static constexpr 
const char* 
typeName = 
"visualization_msgs/InteractiveMarkerUpdate";
 
  324     static constexpr 
const char* 
typeChecksum = 
"710d308d0a9276d65945e92dd30b3946";
 
  328 # Identifying string. Must be unique in the topic namespace\n\ 
  329 # that this server works on.\n\ 
  332 # Sequence number.\n\ 
  333 # The client will use this to detect if it has missed an update.\n\ 
  336 # Type holds the purpose of this message.  It must be one of UPDATE or KEEP_ALIVE.\n\ 
  337 # UPDATE: Incremental update to previous state. \n\ 
  338 #         The sequence number must be 1 higher than for\n\ 
  339 #         the previous update.\n\ 
  340 # KEEP_ALIVE: Indicates the that the server is still living.\n\ 
  341 #             The sequence number does not increase.\n\ 
  342 #             No payload data should be filled out (markers, poses, or erases).\n\ 
  343 uint8 KEEP_ALIVE = 0\n\ 
  348 #Note: No guarantees on the order of processing.\n\ 
  349 #      Contents must be kept consistent by sender.\n\ 
  351 #Markers to be added or updated\n\ 
  352 InteractiveMarker[] markers\n\ 
  354 #Poses of markers that should be moved\n\ 
  355 InteractiveMarkerPose[] poses\n\ 
  357 #Names of markers to be erased\n\ 
  360 ================================================================================\n\ 
  361 MSG: visualization_msgs/InteractiveMarker\n\ 
  362 # Time/frame info.\n\ 
  363 # If header.time is set to 0, the marker will be retransformed into\n\ 
  364 # its frame on each timestep. You will receive the pose feedback\n\ 
  365 # in the same frame.\n\ 
  366 # Otherwise, you might receive feedback in a different frame.\n\ 
  367 # For rviz, this will be the current 'fixed frame' set by the user.\n\ 
  370 # Initial pose. Also, defines the pivot point for rotations.\n\ 
  371 geometry_msgs/Pose pose\n\ 
  373 # Identifying string. Must be globally unique in\n\ 
  374 # the topic that this message is sent through.\n\ 
  377 # Short description (< 40 characters).\n\ 
  378 string description\n\ 
  380 # Scale to be used for default controls (default=1).\n\ 
  383 # All menu and submenu entries associated with this marker.\n\ 
  384 MenuEntry[] menu_entries\n\ 
  386 # List of controls displayed for this marker.\n\ 
  387 InteractiveMarkerControl[] controls\n\ 
  389 ================================================================================\n\ 
  390 MSG: std_msgs/Header\n\ 
  391 # Standard metadata for higher-level stamped data types.\n\ 
  392 # This is generally used to communicate timestamped data \n\ 
  393 # in a particular coordinate frame.\n\ 
  395 # sequence ID: consecutively increasing ID \n\ 
  397 #Two-integer timestamp that is expressed as:\n\ 
  398 # * stamp.sec: seconds (stamp_secs) since epoch (in Python the variable is called 'secs')\n\ 
  399 # * stamp.nsec: nanoseconds since stamp_secs (in Python the variable is called 'nsecs')\n\ 
  400 # time-handling sugar is provided by the client library\n\ 
  402 #Frame this data is associated with\n\ 
  407 ================================================================================\n\ 
  408 MSG: geometry_msgs/Pose\n\ 
  409 # A representation of pose in free space, composed of position and orientation. \n\ 
  411 Quaternion orientation\n\ 
  413 ================================================================================\n\ 
  414 MSG: geometry_msgs/Point\n\ 
  415 # This contains the position of a point in free space\n\ 
  420 ================================================================================\n\ 
  421 MSG: geometry_msgs/Quaternion\n\ 
  422 # This represents an orientation in free space in quaternion form.\n\ 
  429 ================================================================================\n\ 
  430 MSG: visualization_msgs/MenuEntry\n\ 
  431 # MenuEntry message.\n\ 
  433 # Each InteractiveMarker message has an array of MenuEntry messages.\n\ 
  434 # A collection of MenuEntries together describe a\n\ 
  435 # menu/submenu/subsubmenu/etc tree, though they are stored in a flat\n\ 
  436 # array.  The tree structure is represented by giving each menu entry\n\ 
  437 # an ID number and a \"parent_id\" field.  Top-level entries are the\n\ 
  438 # ones with parent_id = 0.  Menu entries are ordered within their\n\ 
  439 # level the same way they are ordered in the containing array.  Parent\n\ 
  440 # entries must appear before their children.\n\ 
  448 #   title = \"robot\"\n\ 
  454 #   title = \"turtle\"\n\ 
  456 # Gives a menu tree like this:\n\ 
  462 # ID is a number for each menu entry.  Must be unique within the\n\ 
  463 # control, and should never be 0.\n\ 
  466 # ID of the parent of this menu entry, if it is a submenu.  If this\n\ 
  467 # menu entry is a top-level entry, set parent_id to 0.\n\ 
  470 # menu / entry title\n\ 
  473 # Arguments to command indicated by command_type (below)\n\ 
  476 # Command_type stores the type of response desired when this menu\n\ 
  477 # entry is clicked.\n\ 
  478 # FEEDBACK: send an InteractiveMarkerFeedback message with menu_entry_id set to this entry's id.\n\ 
  479 # ROSRUN: execute \"rosrun\" with arguments given in the command field (above).\n\ 
  480 # ROSLAUNCH: execute \"roslaunch\" with arguments given in the command field (above).\n\ 
  484 uint8 command_type\n\ 
  486 ================================================================================\n\ 
  487 MSG: visualization_msgs/InteractiveMarkerControl\n\ 
  488 # Represents a control that is to be displayed together with an interactive marker\n\ 
  490 # Identifying string for this control.\n\ 
  491 # You need to assign a unique value to this to receive feedback from the GUI\n\ 
  492 # on what actions the user performs on this control (e.g. a button click).\n\ 
  496 # Defines the local coordinate frame (relative to the pose of the parent\n\ 
  497 # interactive marker) in which is being rotated and translated.\n\ 
  498 # Default: Identity\n\ 
  499 geometry_msgs/Quaternion orientation\n\ 
  502 # Orientation mode: controls how orientation changes.\n\ 
  503 # INHERIT: Follow orientation of interactive marker\n\ 
  504 # FIXED: Keep orientation fixed at initial state\n\ 
  505 # VIEW_FACING: Align y-z plane with screen (x: forward, y:left, z:up).\n\ 
  506 uint8 INHERIT = 0 \n\ 
  508 uint8 VIEW_FACING = 2\n\ 
  510 uint8 orientation_mode\n\ 
  512 # Interaction mode for this control\n\ 
  514 # NONE: This control is only meant for visualization; no context menu.\n\ 
  515 # MENU: Like NONE, but right-click menu is active.\n\ 
  516 # BUTTON: Element can be left-clicked.\n\ 
  517 # MOVE_AXIS: Translate along local x-axis.\n\ 
  518 # MOVE_PLANE: Translate in local y-z plane.\n\ 
  519 # ROTATE_AXIS: Rotate around local x-axis.\n\ 
  520 # MOVE_ROTATE: Combines MOVE_PLANE and ROTATE_AXIS.\n\ 
  524 uint8 MOVE_AXIS = 3 \n\ 
  525 uint8 MOVE_PLANE = 4\n\ 
  526 uint8 ROTATE_AXIS = 5\n\ 
  527 uint8 MOVE_ROTATE = 6\n\ 
  528 # \"3D\" interaction modes work with the mouse+SHIFT+CTRL or with 3D cursors.\n\ 
  529 # MOVE_3D: Translate freely in 3D space.\n\ 
  530 # ROTATE_3D: Rotate freely in 3D space about the origin of parent frame.\n\ 
  531 # MOVE_ROTATE_3D: Full 6-DOF freedom of translation and rotation about the cursor origin.\n\ 
  533 uint8 ROTATE_3D = 8\n\ 
  534 uint8 MOVE_ROTATE_3D = 9\n\ 
  536 uint8 interaction_mode\n\ 
  539 # If true, the contained markers will also be visible\n\ 
  540 # when the gui is not in interactive mode.\n\ 
  541 bool always_visible\n\ 
  544 # Markers to be displayed as custom visual representation.\n\ 
  545 # Leave this empty to use the default control handles.\n\ 
  548 # - The markers can be defined in an arbitrary coordinate frame,\n\ 
  549 #   but will be transformed into the local frame of the interactive marker.\n\ 
  550 # - If the header of a marker is empty, its pose will be interpreted as \n\ 
  551 #   relative to the pose of the parent interactive marker.\n\ 
  555 # In VIEW_FACING mode, set this to true if you don't want the markers\n\ 
  556 # to be aligned with the camera view point. The markers will show up\n\ 
  557 # as in INHERIT mode.\n\ 
  558 bool independent_marker_orientation\n\ 
  561 # Short description (< 40 characters) of what this control does,\n\ 
  562 # e.g. \"Move the robot\". \n\ 
  563 # Default: A generic description based on the interaction mode\n\ 
  564 string description\n\ 
  566 ================================================================================\n\ 
  567 MSG: visualization_msgs/Marker\n\ 
  568 # See http://www.ros.org/wiki/rviz/DisplayTypes/Marker and http://www.ros.org/wiki/rviz/Tutorials/Markers%3A%20Basic%20Shapes for more information on using this message with rviz\n\ 
  574 uint8 LINE_STRIP=4\n\ 
  577 uint8 SPHERE_LIST=7\n\ 
  579 uint8 TEXT_VIEW_FACING=9\n\ 
  580 uint8 MESH_RESOURCE=10\n\ 
  581 uint8 TRIANGLE_LIST=11\n\ 
  588 Header header                        # header for time/frame information\n\ 
  589 string ns                            # Namespace to place this object in... used in conjunction with id to create a unique name for the object\n\ 
  590 int32 id                                 # object ID useful in conjunction with the namespace for manipulating and deleting the object later\n\ 
  591 int32 type                             # Type of object\n\ 
  592 int32 action                           # 0 add/modify an object, 1 (deprecated), 2 deletes an object, 3 deletes all objects\n\ 
  593 geometry_msgs/Pose pose                 # Pose of the object\n\ 
  594 geometry_msgs/Vector3 scale             # Scale of the object 1,1,1 means default (usually 1 meter square)\n\ 
  595 std_msgs/ColorRGBA color             # Color [0.0-1.0]\n\ 
  596 duration lifetime                    # How long the object should last before being automatically deleted.  0 means forever\n\ 
  597 bool frame_locked                    # If this marker should be frame-locked, i.e. retransformed into its frame every timestep\n\ 
  599 #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...)\n\ 
  600 geometry_msgs/Point[] points\n\ 
  601 #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...)\n\ 
  602 #number of colors must either be 0 or equal to the number of points\n\ 
  603 #NOTE: alpha is not yet used\n\ 
  604 std_msgs/ColorRGBA[] colors\n\ 
  606 # NOTE: only used for text markers\n\ 
  609 # NOTE: only used for MESH_RESOURCE markers\n\ 
  610 string mesh_resource\n\ 
  611 bool mesh_use_embedded_materials\n\ 
  613 ================================================================================\n\ 
  614 MSG: geometry_msgs/Vector3\n\ 
  615 # This represents a vector in free space. \n\ 
  616 # It is only meant to represent a direction. Therefore, it does not\n\ 
  617 # make sense to apply a translation to it (e.g., when applying a \n\ 
  618 # generic rigid transformation to a Vector3, tf2 will only apply the\n\ 
  619 # rotation). If you want your data to be translatable too, use the\n\ 
  620 # geometry_msgs/Point message instead.\n\ 
  625 ================================================================================\n\ 
  626 MSG: std_msgs/ColorRGBA\n\ 
  632 ================================================================================\n\ 
  633 MSG: visualization_msgs/InteractiveMarkerPose\n\ 
  634 # Time/frame info.\n\ 
  637 # Initial pose. Also, defines the pivot point for rotations.\n\ 
  638 geometry_msgs/Pose pose\n\ 
  640 # Identifying string. Must be globally unique in\n\ 
  641 # the topic that this message is sent through.\n\ 
  658 #endif // YARP_ROSMSG_visualization_msgs_InteractiveMarkerUpdate_h 
  
 
bool readString(std::string &str, bool *is_vocab=nullptr)
 
std::vector< yarp::rosmsg::visualization_msgs::InteractiveMarker > markers
 
virtual bool read(yarp::os::idl::WireReader &reader)
 
static constexpr const char * typeName
 
virtual void appendInt8(std::int8_t data)=0
Send a representation of a 8-bit integer to the network connection.
 
virtual bool isBareMode() const =0
Check if the connection is bare mode.
 
#define BOTTLE_TAG_STRING
 
std::int64_t expectInt64()
 
yarp::os::idl::BareStyle< yarp::rosmsg::visualization_msgs::InteractiveMarkerUpdate > rosStyle
 
virtual std::int8_t expectInt8()=0
Read a 8-bit integer from the network connection.
 
bool readBare(yarp::os::ConnectionReader &connection) override
 
static const std::uint8_t KEEP_ALIVE
 
bool read(yarp::os::ConnectionReader &connection) override
Read this object from a network connection.
 
yarp::os::idl::BottleStyle< yarp::rosmsg::visualization_msgs::InteractiveMarkerUpdate > bottleStyle
 
bool readBottle(yarp::os::ConnectionReader &connection) override
 
virtual bool isError() const =0
 
static Type byName(const char *name)
 
bool write(yarp::os::ConnectionWriter &connection) const override
Write this object to a network connection.
 
yarp::os::Type getType() const override
 
static constexpr const char * typeText
 
virtual std::int32_t expectInt32()=0
Read a 32-bit integer from the network connection.
 
virtual std::int64_t expectInt64()=0
Read a 64-bit integer from the network connection.
 
Type & addProperty(const char *key, const Value &val)
 
bool writeBottle(yarp::os::ConnectionWriter &connection) const override
 
An interface for writing to a network connection.
 
virtual bool isError() const =0
 
std::vector< std::string > erases
 
virtual bool convertTextMode()=0
Reads in a standard description in text mode, and converts it to a standard description in binary.
 
InteractiveMarkerUpdate()
 
A "tamed" Portable, that promises to serialize itself in an IDL-friendly way.
 
virtual bool isBareMode() const =0
Check if the connection is bare mode.
 
static const std::uint8_t UPDATE
 
virtual bool convertTextMode()=0
Converts a standard description in binary into a textual description, if the connection is in text-mo...
 
static constexpr const char * typeChecksum
 
virtual void appendInt32(std::int32_t data)=0
Send a representation of a 32-bit integer to the network connection.
 
IDL-friendly connection reader.
 
An interface for reading from a network connection.
 
std::vector< yarp::rosmsg::visualization_msgs::InteractiveMarkerPose > poses
 
virtual void appendInt64(std::int64_t data)=0
Send a representation of a 64-bit integer to the network connection.
 
The main, catch-all namespace for YARP.
 
bool writeBare(yarp::os::ConnectionWriter &connection) const override
 
virtual void appendExternalBlock(const char *data, size_t len)=0
Send a block of data to the network connection, without making a copy.
 
virtual bool expectBlock(char *data, size_t len)=0
Read a block of data from the network connection.
 
A single value (typically within a Bottle).
 
virtual bool write(const yarp::os::idl::WireWriter &writer) const